﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace SoundEdge.Media
{
    public class DeviceStatusChangeEventArgs : EventArgs
    {
        public PlayerState State { get; private set; }
        public TimeSpan MediaLength { get; private set; }

        public DeviceStatusChangeEventArgs(PlayerState state, TimeSpan mediaLength)
        {
            State = state;
            MediaLength = mediaLength;
        }
    }
}
